It’s been about a weeks since I last updated, so let me catch you guys up to speed on what I’ve been up to. I ended up visiting my parents, which cut down on my productivity some, though I still got a good amount of work done.
Over the week I’ve fixed a lot of small things, rewrote the ledge bounce fix to work more accurately, and got a good amount of headway done on wall jumping & sliding. Wall sliding in particular is really close to being completely implemented in the game, and once that’s done then wall jumping will follow pretty quickly.
I wanted to wait until I had something more exciting to show off, but I guess even these types of updates are important.