Multiplayer unlocked! That ended up being a lot tougher than I hoped. There are surprisingly few people who asked about how to set up local multiplayer online, so I was more on my own for this than most other problems. Not sure if I’m just the only one who had issues getting it set up, or if nobody cares to make local multiplayer games anymore, but either way Google wasn’t much help to me.
The frustrating thing about getting this working was that there are very few built-in functions for UE4 to assign players to controllers and characters. On top of that, the few that are in the engine are not very robust, so I ended up scratching my head wondering why I couldn’t solve a three-piece puzzle. Oh well, it’s done now, and I’ve learned a lot more about UE4.
Next up is making the camera track multiple characters. I’ll probably end up watching this video ten or twenty times before I have cameras working exactly how I want them.
After that, it’ll be knockback, which should be super easy. Then comes fixing it so that the characters get pushed off of each other subtly whenever they overlap. Then I’ll finally get to go back to making attacks!