Hitlag, including Smash Directional Influence (SDI), is complete. I don’t have a clip of it for now, but one’s coming soon. I don’t have an animation for getting hit, so I’ll probably cobble one together after knockback is completed, then record what I’ve done up to this point.
Next up is deciding on the formula for knockback that I want to use, plus implementing it. The first part is probably going to be harder just because it’ll take a lot of trial and error.