This attack has been giving me some real headaches. I’ve made three different versions of the attack, including animations and custom particle effects, but right now I think I’ll have to scrap pretty much all of them.
The general idea I had for the character was to use the nice particles I created for the DStrong attack and modify them for the NAir. The idea was to have an air blast around his waist knocking people away, but… a few problems cropped up which made me scrap the idea completely. Well…not completely, I do have one last ditch idea I’ll try tomorrow, but I wouldn’t put money on it working.
The first problem was that I couldn’t make the whirlwind particles follow the character. They would spawn in the correct place (his torso), but they would not move with the character. On the plus side, this gives me a good idea for one of the special moves, which means the work I put in has not gone totally to waste.
Another problem, and this is the really big one, is very…strange. It’s so strange and oddly specific that it’s the first bug I don’t think I can fix at all. When the character is facing right, not moving horizontally, and at the peak of his jump (so pretty nearly not moving at all midair), the particles stop displaying. They display in any other circumstance, such as facing left or moving, but the situation described above happens more often than you might think. It’s pretty awkward, and I’m not comfortable shipping even a prototype with something that clearly wrong in it.
There were a few other smaller problems, too, but I’m pretty sure that I could work through them eventually. The two above ones were the really big issues.
So anyway I’m going to try one final thing before coming up with an entirely new NAir idea. I guess I got more experience with particles, but that’s not much consolation to me right now.