Finally, all of the aerials are completed and in the game! I had to redo two of them from scratch because I couldn’t figure out how to get the particle effect I was going for. I also touched up several other animations (mostly attacks) and spent a lot of time making particles since the last blog post. Most of that stuff is not really able to be showcased, but the attacks are! Here are the five aerials both in blender and in the game:
- NAir: Blender & in-game
- FAir: Blender & in-game
- BAir: Blender & in-game
- UAir: Blender (full speed, half speed) & in-game
- DAir: Blender (miss), blender (hit), & in-game (both)
I already know I’m going to have to go back and either fix or redo the FTilt animation since it looks…off right now, but for the moment I’m satisfied! The game actually feels playable, which is really amazing.
There’s still a lot of work to go. Tomorrow the first step is to finalize the knockback and damage formulas, after that I’ll probably get to work on the four special moves. I have an idea of what I want for two of them, but I’m not completely sure what I want to do for the others. Guess we’ll see!