5/13/16 – Quick update

Yesterday I didn’t get much done since I drove home to visit the parents, but today I made up for it by finishing 3 animations (WallSlideStart, WallSlideLoop, WallJump). Tomorrow I’m going to get them implemented into the game. Pretty sure it’ll be easy, since I accidentally got wall sliding to work while fixing the ledge…

5/9/16 – Quick update

Alright! Platforms are working! I read a few ways to do platforms, and pretty much all of them involved using triggers. Triggers are invisible boxes (or spheres or capsules, but most commonly boxes) where as soon as you enter them, they execute some code in the game. In this case, people turn off collision whenever…

5/5/16 – Quick update

Wednesday (the 3rd) was a pretty productive day! I managed to finish up the ledge bounce fix, make that big progress report blog post, and then do these three crouching animations: CrouchStart, CrouchLoop, and CrouchStop. Yesterday I got crouching imported and functioning smoothly in the game, which took longer than I expected. I also started…